Game Reviews

Actually, more like snippets. There are more extensive reviews elsewhere, for example at Baf's Guide or SPAG or IF Reviews or IFDB

There are occasional minor spoilers in these reviews, but I have been careful not to give key plot details away.


Competitions:


Other:

Game
Type/Genre (my opinion)
Lanterns
Blue Chairs (2004) Slice of Life / Surreal
Dreamhold (2004)
Fantasy
Galatea (2000)
Unique
Kaged (2000)
Sci-fi / Dystopia
Earth and Sky 3: Luminous Horizon (2004) Superhero
Photopia (1998)
Slice of Life
Shade (2000)
One-Room

(More reviews added periodically or whenever I feel like it)

 

 


 

 


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Blue Chairs (2004) by Chris Klimas
http://wurb.com/if/game/2396

One of my favorite games, Blue Chairs is surreal at its best. It's not surreal for its own sake, but to underpin the emotional state of the protagonist. You are Dante Hicks (no, not the one from Clerks), and you begin the game by drinking a bottle of unknown liquid from a strange man. From there you drift from reality to dream to nightmare to who-knows-what state you're in and back again, but it is all amazingly cohesive.

Dancing in the Dance
You can go anywhere you want. You can see anything you want. Where are you? There are five hundred people crammed into this room -- it's a miracle of genetic instinct and secular humanism that no one's bumping into anyone else, except when they want to, which is always... Why don't you touch people more? You never hug people except when they hug you first. Your grandmother leaving for a trip to New Orleans, to see where her body will reside once she's gone up to wherever it is that grandmothers belong after they die...

Like an interactive fiction version of a David Lynch movie, Blue Chairs manages to be confusing, provocative, beautiful, and in the end packs a surprising emotional punch.

Ben's rating:

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Dreamhold (2004) by Andrew Plotkin
http://www.eblong.com/zarf/dreamhold.html

A tutorial adventure for learning IF? A maddening series of puzzles for experienced adventurers? A return to the roots of early IF puzzle solving, ala Zork? Try all of this combined into one. As a wizard with amnesia, it's up to you to restore your memory and finish what you started...whatever that is. Features beginner/expert modes and built-in hints.

A really solid game, full of logical puzzles and mysteries to ponder. Plenty of exploration, but not so huge as to be too confusing. Extremely well-written. The thing to remember about this game is that, although the mystery is slowly revealed, you may or may not get all the explanations you've been waiting for when you reach the end. So, despite being a "tutorial game", you still have to pay attention to what's happening, what your character remembers, and what is slowly revealed. Otherwise you may end up frustrated in the end.

Ben's rating:

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Earth and Sky 3: Luminous Horizon (2004) by Paul O'Brian
http://www.wurb.com/if/game/2401

In this third installment of the Earth and Sky series, you play the duo of siblings Austin and Emily, also named (you guessed it) Earth and Sky. They are so named because of the suits they don that provide them superpowers: Austin has super-human strength and near invulnerability. Emily has the power to "zap" by sending electric bolts or to "fog", which casts a fog either over the entire area or a particular object.

The plot of the series, briefly, is that Austin and Emily are in search of their missing parents. As the series progresses, you find out that nefarious alien forces are involved (as would be expected!) In the earlier two episodes of the series, you play first Emily and then Austin. Here, you play both. Teamwork is essential, and you can "change" between the two characters at will. This is executed flawlessly. I found myself switching not just to try to solve some of the puzzles, but to see the world from the other's perspective.

The tone of the game is lighthearted and fun, with the personalities of Austin and Emily shining through. Their quibbling is well written and enjoyable. The plot and the villians are preposterous, but that's the way it should be with a game like this. Anything less than over the top would have been boring.

Ben's Rating:

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Galatea (2000) by Emily Short
http://emshort.wordpress.com/my-work/

Playing Galatea is a most memorable experience. Playing the game is "merely" carrying on a conversation with the animated statue Galatea, created by Pymalion. But where will this lead? That's up to you. The conversation branches in a multitude of different ways depending on what you ask, how you ask it, how you approach her, and how you act towards her. Her mood vascillates wildly, so be careful ("Galatea is horribly Protean", as Emily Short has noted).

Ben's rating:

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Kaged (2000) by Ian Finley

You play Commissar Ackmaan, a clerk who works in the Citadel of Justice. You've just replaced a predecessor, who took a leap off the 13th floor. "Some say it's the brutal heat wave over the city, some say the air, some whisper about other things. The Citadel trembles with quiet, bureaucratic panic..." This is a darn good dystopian nightmare. The world is superbly described and the game is well produced. The puzzles are challenging but not too difficult. There are some chase scenes later in the game, and you'll want to keep your 'Undo' button handy as it's easy to get caught and lose the game. I recommend playing the version with sound support because the background music, although sparce, is quite effective.

You can find kaged at the IF Archive, Baf's Guide, or a registered version that includes extensive in-game hints and bundled music at: The Underdogs

Ben's rating:

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Photopia (1998) by Adam Cadre (as Opal O'Donnell)
http://adamcadre.ac/if.html

Not so much a game as an experience. You continuously shift perspectives - first, a passenger in a speeding car being driven by a drunk. Then, intrepid explorer Wendy Mackeye, "first girl on the red planet", on a Martian salvage mission. Later, ex bank-teller Linda and accounts manager Jim. From each perspective you glean a little more of the story, until in the end it all fits together like a beautiful tapestry.

This is definitely one of the best games for beginning IF players. There are few real "puzzles" and no way to lose the game. Normally this is a killer for IF games, but Photopia pulls it off. It's also reasonably short, but you'll want to play it again when you finish.

Ben's rating:

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Shade (2000) by Andrew Plotkin (as Ampe. R. Sand)
http://www.eblong.com/zarf/if.html

"A one-room game set in your apartment." You are almost all set to head off to Death Valley for the "Om Festival". Thirsty, you get yourself a drink of water and then set about looking for your plane tickets. One can't say much more about this game without giving anything away, but suffice to say it is well worth an hour of your time. Mr. Plotkin is a very bad man.

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